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The 360 degrees view is not the only feature of real time rendering. The possibility of having a constantly recalculated three-dimensional environment allows one to act on it in ways deemed impossible before now. The first of these possibilities is to animate objects on stage to verify size and real behavior. ArchtoolKit offers an easy […]
The first feature that distinguishes ArchtoolKit is at the basis of the typical experience of Real Time Rendering and that marks the difference compared to the classic static rendering. If in the classic two-dimensional image we have a unique point of view, in real time rendering it is the viewer who chooses his or her […]